The name Räz Ertäb Gÿgd is derived from the Sylvin language, as Räz Ertäb Gÿgd was founded by Horxohz, who was culturaly Undermountain.
Climate
Räz Ertäb Gÿgd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Räz Ertäb Gÿgd receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Ertäb Gÿgd covers an area of nearly 145 km2 (58 mi2), and an average elevation of 8948 m (-13592 ft) above sea level.
Overview
Räz Ertäb Gÿgd was founded durring the early 11th century, by Horxohz. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Horxohz.
Räz Ertäb Gÿgd was built using the conventions of Undermountain durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Räz Ertäb Gÿgd is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Räz Ertäb Gÿgd is buildings are arranged arround a single broad paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Räz Ertäb Gÿgd has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Räz Ertäb Gÿgd ’s existence has dried up and the city is drifting down the stream of history as it dries up.
Civic Infrastructure
Räz Ertäb Gÿgd possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Räz Ertäb Gÿgd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Ertäb Gÿgd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Ertäb Gÿgd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Ertäb Gÿgd's parks.
Räz Ertäb Gÿgd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Ertäb Gÿgd.
Räz Ertäb Gÿgd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Ertäb Gÿgd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Ertäb Gÿgd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Ertäb Gÿgd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Ertäb Gÿgd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Ertäb Gÿgd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Ertäb Gÿgd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Ertäb Gÿgd's public wards, blessings, and other arcane systems.
Räz Ertäb Gÿgd has an Millitary Academy which trains military officers and specilists.
Räz Ertäb Gÿgd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Ertäb Gÿgd's grid is powered by hydrogalvanic generators.
Räz Ertäb Gÿgd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Räz Ertäb Gÿgd has a first rate hospital which caters to anyone in need of long term medical care.
Räz Ertäb Gÿgd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Ertäb Gÿgd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Ertäb Gÿgd's natural decorations nor waterways.
Räz Ertäb Gÿgd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Ertäb Gÿgd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Ertäb Gÿgd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Räz Ertäb Gÿgd is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.
Räz Ertäb Gÿgd's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Räz Ertäb Gÿgd all of the cats speak in a dead language.
The Gremlin near Räz Ertäb Gÿgd are known to be almost tame, such that they can be put to domestic use.
Räz Ertäb Gÿgd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Transmutation energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 68
Farmers: 95
Farm Laborer: 190
Hunters: 122
Milk Maids: 83
Ranchers: 45
Ranch Hands: 91
Shepherds: 92
Farmland: 138195 m2
Cattle and Similar Creatures: 8594
Poultry: 103131
Swine: 6875
Sheep: 343
Goats: 68
Horses, Mounts, and Beasts of Burden: 3437
Craftsmen
Arms and Toolmakers: 67
Blacksmiths: 79
Bookbinders: 42
Buckle-makers: 45
Cabinetmakers: 83
Candlemakers: 122
Carpenters: 125
Clothmakers: 95
Coach and Harness Makers: 35
Coopers: 90
Copper, Brass, Tin, Zinc, and Lead Workers: 49
Copyists: 32
Cutlers: 27
Fabricworkers: 85
Farrier: 196
Furriers: 22
Glassworkers: 107
Gunsmiths: 73
Harness-Makers: 33
Hatters: 64
Hosiery Workers: 24
Jewelers: 39
Leatherwrights: 83
Locksmiths: 34
Matchstick makers: 54
Musical Instrument Makers: 47
Painters, Structures and Fixtures: 43
Paper Workers: 48
Plasterers: 46
Pursemakers: 58
Roofers: 35
Ropemakers: 34
Rugmakers: 32
Saddlers: 66
Scabbardmakers: 70
Scalemakers: 35
Scientific, Surgical, and Optical Instrument Makers: 22
Sculptors, Structures and Fixtures: 32
Shoemakers: 33
Soap and Tallow Workers: 105
Tailors: 237
Tanners: 44
Upholsterers: 51
Watchmakers: 44
Weavers: 107
Whitesmiths: 28
Merchants
Adventuring Goods Retellers: 24
Arcana Sellers: 24
Beer-Sellers: 45
Booksellers: 50
Butchers: 92
Chandlers: 85
Chicken Butchers: 89
Entrepreneurs: 37
Fine Clothiers: 88
Fishmongers: 88
Florists: 21
Potion Sellers: 59
Resellers: 114
Spice Merchants: 45
Wine-sellers: 68
Wheelwright: 51
Woodsellers: 33
Service workers
Bakers: 214
Barbers: 167
Coachmen: 49
Cooks: 137
Doctors: 75
Gamekeepers: 54
Grooms: 30
Hairdressers: 122
Healers: 91
Housekeepers: 107
Housemaids: 190
House Stewards: 98
Inns: 32
Laundry maids: 61
Maidservants: 118
Nursery Maids: 61
Pastrycooks: 110
Restaurateur: 143
Tavern Keepers: 137
Specialized Laborer
Ashworkers: 48
Bleachers: 31
Chemical Workers: 19
Coal Heavers: 70
In-Town Couriers: 70
Long Haul Couriers: 78
Dockyard Workers: 74
Gas Workers: 16
Hay Merchants: 28
Leech Collectors: 89
Millers: 74
Miners: 79
Oilmen and Polishers: 54
Postmen: 78
Pure Finder: 43
Skinners: 101
Sugar Refiners: 20
Tosher: 55
Warehousemen: 122
Watercarriers: 75
Watermen, Bargemen, etc.: 95
Skilled Laborers
Accountants: 43
Alchemist: 52
Clerk: 67
Dentists: 33
Educators: 99
Engineers: 49
Gardeners: 34
Mages: 25
Plumbers: 37
Pharmacist: 39
Professors: 15
Scientists: 25
Wizards: 15
Civil Servants
Adventurers: 32
Bankers: 48
Civil Clerks: 81
Civic Iudex: 40
Consultants: 22
Exorcist: 79
Fixers: 41
Kami Clerk: 66
Landlords: 65
Lawyers: 42
Legend Keepers: 59
Militia Officers: 312
Monks, Monastic: 101
Monks, Civic: 110
Historian, Oral: 76
Historian, Textual: 42
Policemen, Sheriffs, etc.: 74
Priests: 163
Rangers: 47
Rat Catchers: 48
Scholars: 51
Spiritualist: 64
Slayers: 19
Storytellers: 125
Military Officers: 110
Cottage Industries
Brewers: 118
Comfort Services: 137
Enchanters: 37
Herbalists: 38
Jaminators: 118
Needleworkers: 118
Potters: 56
Preserve Makers: 95
Quilters: 49
Seamsters: 190
Spinners: 98
Tinker: 38
Weaver: 90
Artists
Actors: 35
Architects: 13
Bards: 52
Costumers: 20
Dancers: 41
Drafters: 22
Engravers: 27
Fine Furniture Carpenters: 17
Glaziers: 35
Inlayers: 32
Musicians: 107
Painters, Art: 17
Playwrights: 36
Sculptors, Art: 30
Wood Carvers: 127
Writers: 132
Produce Industries
Butter Churners: 132
Canners: 95
Cheesmakers: 118
Ice Merchants: 15
Millers: 68
Picklers: 58
Smokers: 45
Stockmakers: 39
Tobacconists: 52
Tallowmakers: 71
13036 of Räz Ertäb Gÿgd's population work within a Foundational Occupation.
718 work in Agriculture
2922 work as Craftsmen
1013 work as Merchants
1996 work as Service Workers
1319 work as General Laborers
533 work as Skilled Laborers
1917 work as Civil Servants
1182 work in Cottage Industries
743 work as Artists
693 work in Produce Industries
20310 of Räz Ertäb Gÿgd's population do not work in a formal occupation, but do contribute to the local economy. 1031 (3%) are noncontributers.
Points of Interest
Räz Ertäb Gÿgd is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Räz Ertäb Gÿgd for years. was immortalized in song for this deed.